Post by xatsh on Feb 11, 2009 14:51:10 GMT -5
Tier 1 is pretty basic.
Usally 1 wave of 2 different types of mobs, all link to thier own type and have allaince hate and a boss with allaince hate.
Mobs and boss are completly random in Einherjar, you can actully beat all of tier 1 only killing say the manticore and skellys in every zone. Although this is highly ineffective.
There a several important things that must happen to make the run a success.
1) You must trade and enter asap, you get 30mins from when the lamp is used and broke only time extention is when you clear the whole zone boss included. If you afk at the start of the run or take too long to trade you will be left out, cause we cannot wait.
This is like limbus once a mob is engaged outsiders cannot enter the zone.
2) All mages must sub whm, The majority of mobs are undead and will spam things like Virus, curse, plague. There will not be enough support to cast this on everyone if say the blms and rdm come /blm or /rdm.
3) You must have food, preferably hq food. This is not dynamis in terms of difficulty every second longer it takes us to kill the normal mobs bring us 1 sec closer to failing. For example you have to kill a 100k hp boss and 2 full waves of mobs in tier 3. This is extremly difficult to do and is where most shells fail in einherjar.
4) You must have echos at all times if you cast magic, melee included if you are /nin.
Set up for tier 1: It is basically a hnmls tank party setup with 3 merit tp burn partys with a 3 brd cycle the whole zone (6 songs per melee) a hnmls blms party, and another blm party or melee hybrid.
Tank party (6)
tank
tank
whm
rdm
brd
extra (usally tank)
Melee party 1 (12)
melee
melee
melee
melee
rdm(whm)
Brd 1-2-3
Melee party 2 (18)
melee
melee
melee
melee
rdm(whm)
brd 2-3-1
Melee party 3 (24)
melee
melee
melee
melee
rdm(whm)
brd 3-1-2
Blm party (30)
Blm
Blm
Blm
Blm
Blm
rdm(brd)
Extra party (36)
6 melee/mages
-----------------------------------------------------------------------------------
The fight:
Once in expect 5-12 mobs to pulled at a time, they all hit really hard and are usally undead.
If a tiger or bird pops stop what ever you are doing and kill it, those must be killed asap before depop.
All bosses have 100k hp high def, really high attack, and semi random hate. All players must visit wiki and read up on all the bosses. There is no excuse to cause a wipe cause you have no idea how to fight a mob.
ALL PPL ENGAGEING A MOB MUST USE /ASSIST AND MUST TURN OFF AUTO ENGAGE (both in conf and in the typed command.) NEVER USE THE ATTACK COMMAND. (due to the high lag situation)
-----------------------------------------------------------------------------------
Jobs
Tanks : Tank, voke/flash ect more than 1 mob to keep brds from getting owned when they wake up.
Whms: keep ppl alive, if brds get in trouble help sleep, cap divine magic for repose it is very important.
Rdm: assist whms and keep up haste on all melee at all times. Cast dia3 on all mobs being faught use /assit to make sure you hit right 1.
Drg: DD using assist, use angon on every mob you fight. If you do not have angon come a different job due to piecing penalty on alot of the mobs. watch wyvern do not let it wake mobs.
Wars: IF you have tomahok (sp?) use on every mobs that has a dmg penalty like bones, ghost, ect to remove that penalty. dd like in a merit.
Thf: merit feint if you do not have it, that is required. Bring Acid bolts.
Drk: Bring a souleater burn setup. (hp gear and kris, mutihit scyth, gaxe, kclub for boss zerg)
Pure melee dds not listed: Just kill the mobs tp burn style.
Blms: Keep ss up at all times, take your own status effect off yourselfs. Have a lead blm call times if time nuking. Assist with sleep if the mobs are not undead. If fighting a bomb have a stun order setup to prevent explosions.
Sch: assist whm, Use aoe gravity and bind to help control mobs. Sleep on mobs you are able to sleep.
Brd: You have it hard. You main job is to sleep all mobs due to them being undead 90% of the time, your second job is to buff ppl (NOTE!!!!: very different that a merit party, a wipe caused by you buffing and not sleeping is 100% the brds fault). You will also be cycled through melee partys. You must sing and drop => repeat the whole run. IF you are slow we will waste huge amounts of time. Have songs and order set up before run.
Have fun guys .
Cor: Do not be gimp have a rng weapon and really good ammo. Come /whm for support. Assist brds with sleep, keep melee buffed.
Smn: Do not come smn it is worthless in tier 1-3 (Really good for odin though), sorry guys first 3 tiers are all about really fast dmg and smn is slow with no hate. Not built for this strategy.
Bst: come a differnt job with all the aoe this is a major sleep problem. (Possible use for odin not sure)
Pup: see bst. (possible use for odin with rng auto maby, not sure)
Usally 1 wave of 2 different types of mobs, all link to thier own type and have allaince hate and a boss with allaince hate.
Mobs and boss are completly random in Einherjar, you can actully beat all of tier 1 only killing say the manticore and skellys in every zone. Although this is highly ineffective.
There a several important things that must happen to make the run a success.
1) You must trade and enter asap, you get 30mins from when the lamp is used and broke only time extention is when you clear the whole zone boss included. If you afk at the start of the run or take too long to trade you will be left out, cause we cannot wait.
This is like limbus once a mob is engaged outsiders cannot enter the zone.
2) All mages must sub whm, The majority of mobs are undead and will spam things like Virus, curse, plague. There will not be enough support to cast this on everyone if say the blms and rdm come /blm or /rdm.
3) You must have food, preferably hq food. This is not dynamis in terms of difficulty every second longer it takes us to kill the normal mobs bring us 1 sec closer to failing. For example you have to kill a 100k hp boss and 2 full waves of mobs in tier 3. This is extremly difficult to do and is where most shells fail in einherjar.
4) You must have echos at all times if you cast magic, melee included if you are /nin.
Set up for tier 1: It is basically a hnmls tank party setup with 3 merit tp burn partys with a 3 brd cycle the whole zone (6 songs per melee) a hnmls blms party, and another blm party or melee hybrid.
Tank party (6)
tank
tank
whm
rdm
brd
extra (usally tank)
Melee party 1 (12)
melee
melee
melee
melee
rdm(whm)
Brd 1-2-3
Melee party 2 (18)
melee
melee
melee
melee
rdm(whm)
brd 2-3-1
Melee party 3 (24)
melee
melee
melee
melee
rdm(whm)
brd 3-1-2
Blm party (30)
Blm
Blm
Blm
Blm
Blm
rdm(brd)
Extra party (36)
6 melee/mages
-----------------------------------------------------------------------------------
The fight:
Once in expect 5-12 mobs to pulled at a time, they all hit really hard and are usally undead.
If a tiger or bird pops stop what ever you are doing and kill it, those must be killed asap before depop.
All bosses have 100k hp high def, really high attack, and semi random hate. All players must visit wiki and read up on all the bosses. There is no excuse to cause a wipe cause you have no idea how to fight a mob.
ALL PPL ENGAGEING A MOB MUST USE /ASSIST AND MUST TURN OFF AUTO ENGAGE (both in conf and in the typed command.) NEVER USE THE ATTACK COMMAND. (due to the high lag situation)
-----------------------------------------------------------------------------------
Jobs
Tanks : Tank, voke/flash ect more than 1 mob to keep brds from getting owned when they wake up.
Whms: keep ppl alive, if brds get in trouble help sleep, cap divine magic for repose it is very important.
Rdm: assist whms and keep up haste on all melee at all times. Cast dia3 on all mobs being faught use /assit to make sure you hit right 1.
Drg: DD using assist, use angon on every mob you fight. If you do not have angon come a different job due to piecing penalty on alot of the mobs. watch wyvern do not let it wake mobs.
Wars: IF you have tomahok (sp?) use on every mobs that has a dmg penalty like bones, ghost, ect to remove that penalty. dd like in a merit.
Thf: merit feint if you do not have it, that is required. Bring Acid bolts.
Drk: Bring a souleater burn setup. (hp gear and kris, mutihit scyth, gaxe, kclub for boss zerg)
Pure melee dds not listed: Just kill the mobs tp burn style.
Blms: Keep ss up at all times, take your own status effect off yourselfs. Have a lead blm call times if time nuking. Assist with sleep if the mobs are not undead. If fighting a bomb have a stun order setup to prevent explosions.
Sch: assist whm, Use aoe gravity and bind to help control mobs. Sleep on mobs you are able to sleep.
Brd: You have it hard. You main job is to sleep all mobs due to them being undead 90% of the time, your second job is to buff ppl (NOTE!!!!: very different that a merit party, a wipe caused by you buffing and not sleeping is 100% the brds fault). You will also be cycled through melee partys. You must sing and drop => repeat the whole run. IF you are slow we will waste huge amounts of time. Have songs and order set up before run.
Have fun guys .
Cor: Do not be gimp have a rng weapon and really good ammo. Come /whm for support. Assist brds with sleep, keep melee buffed.
Smn: Do not come smn it is worthless in tier 1-3 (Really good for odin though), sorry guys first 3 tiers are all about really fast dmg and smn is slow with no hate. Not built for this strategy.
Bst: come a differnt job with all the aoe this is a major sleep problem. (Possible use for odin not sure)
Pup: see bst. (possible use for odin with rng auto maby, not sure)