Post by sheikh on Mar 3, 2009 17:06:30 GMT -5
Samurai for most things is the most consistent melee damage and thus every samurai is expected to perform to such
basic required samurai melee equip guide:
weapon: hagun
grip: pole strap
ranged: tiphia sting > smart grenede
head: Ace's Helm > Askar > Walhara Turban
neck: peathingy charm > chiv chain
earrings: bushi & brutal
body: haub or askar(bleh to askar)
hands: dusk gloves
rings: rajas & ToAU
back: forager's > amemet +1
waist: swift belt
pants: byakko's haidate
feet: fuma
more in depth*:
wep: amano
grip: pole strap
ranged: black tathlum
head: ace's head
neck: Justice Torque
earrings: same as basic
body: byrnie +1
hands: dusk gloves +1
rings: rajas ring & toreador's ring
back: cerberus mantle +1
belt: speed belt
pants: byakko's haidate
feet: usukane sune-ate
* is an exception to this gear set by using usukane set
basic weapon skill gear:
head: shura kabuto
neck: sea gorget
body: Kirin's Osode
hands: alky's
rings: rajas and flame ring or triumph ring
back: smilodon mantle +1(still in testing)
waist: warwolf belt
pants: shura haidate
feet: rutters sabotons
the next step:
head: shura +1
neck: sea gorget
body: kirin's osode
hands: alky's
rings: rajas & other str +5
pants: Hachiryu Haidate
feet: rutters sabotons
tank gear theories:
head: Genbu's Kabuto
neck: Ritter Gorget
earrings: Elusive earring & Ethereal Earring
body: Arhat's Gi +1
hands: seiryu's kote
rings: Jelly Ring & rajas ring?
back: Shadow Mantle
waist: trance belt
pants: saotome haidate
feet: askar?
Required SAM Merits:
5/5 STR
8/8 GK
5/5 STP
5/5 Meditate
5/5 overwhlm
at least 1/5 shikoyo
4/4 critical hit rate
Samurai Sub jobs and you:
/nin is not a viable sub in this shell, for most of our events samurai are needed as fast Damage thus making /nin not viable
/war is an iffy subjob, I have tried it on every HNM we have done and generally pull hate way too fast. However for zergs, fafnir etc /war is best
/thf is the most versatile sub for sam, /thf is the required sub to einharjer AND dynamis. if you are /thf at fafnir or tiamat YOU ARE NOT ALLOWED TO SNEAK ATTACK!
/whm usable in low man fafnirs
the role of samurai in zulu:
In the past, I was the only major samurai in the shell, hence why i have been asked to write this. In this shell from my experience samurai are a major anchor, not to the extent of blm and such.
Role on kings:
~Fafnir/nidhogg
samurai are expected to control their hate, samurai are expected to be able to maintain themselves(say when you need something)
~Aspid
Samurai are the main people to take out adds and Skillchain on aspi
~Behemoth
zerg
~KB
useless
Roles on Cerberus:
Samurai is the main DD on Cerberus, and similar to that of fafnir.
Roles on Khimaira:
break wings, secondary DD on it
Role on Tiamat:
go in damage when on ground or be on add team
Roles in dynamis:
just another DD
Roles in Einharjer:
appears to be our main DD in dynamis, need to be able to speak up fast to have problems acknowledged.
Roles in Zerg:
before the fight: build TP
during the fight: spam ws
any questions or need further detaill let me know
basic required samurai melee equip guide:
weapon: hagun
grip: pole strap
ranged: tiphia sting > smart grenede
head: Ace's Helm > Askar > Walhara Turban
neck: peathingy charm > chiv chain
earrings: bushi & brutal
body: haub or askar(bleh to askar)
hands: dusk gloves
rings: rajas & ToAU
back: forager's > amemet +1
waist: swift belt
pants: byakko's haidate
feet: fuma
more in depth*:
wep: amano
grip: pole strap
ranged: black tathlum
head: ace's head
neck: Justice Torque
earrings: same as basic
body: byrnie +1
hands: dusk gloves +1
rings: rajas ring & toreador's ring
back: cerberus mantle +1
belt: speed belt
pants: byakko's haidate
feet: usukane sune-ate
* is an exception to this gear set by using usukane set
basic weapon skill gear:
head: shura kabuto
neck: sea gorget
body: Kirin's Osode
hands: alky's
rings: rajas and flame ring or triumph ring
back: smilodon mantle +1(still in testing)
waist: warwolf belt
pants: shura haidate
feet: rutters sabotons
the next step:
head: shura +1
neck: sea gorget
body: kirin's osode
hands: alky's
rings: rajas & other str +5
pants: Hachiryu Haidate
feet: rutters sabotons
tank gear theories:
head: Genbu's Kabuto
neck: Ritter Gorget
earrings: Elusive earring & Ethereal Earring
body: Arhat's Gi +1
hands: seiryu's kote
rings: Jelly Ring & rajas ring?
back: Shadow Mantle
waist: trance belt
pants: saotome haidate
feet: askar?
Required SAM Merits:
5/5 STR
8/8 GK
5/5 STP
5/5 Meditate
5/5 overwhlm
at least 1/5 shikoyo
4/4 critical hit rate
Samurai Sub jobs and you:
/nin is not a viable sub in this shell, for most of our events samurai are needed as fast Damage thus making /nin not viable
/war is an iffy subjob, I have tried it on every HNM we have done and generally pull hate way too fast. However for zergs, fafnir etc /war is best
/thf is the most versatile sub for sam, /thf is the required sub to einharjer AND dynamis. if you are /thf at fafnir or tiamat YOU ARE NOT ALLOWED TO SNEAK ATTACK!
/whm usable in low man fafnirs
the role of samurai in zulu:
In the past, I was the only major samurai in the shell, hence why i have been asked to write this. In this shell from my experience samurai are a major anchor, not to the extent of blm and such.
Role on kings:
~Fafnir/nidhogg
samurai are expected to control their hate, samurai are expected to be able to maintain themselves(say when you need something)
~Aspid
Samurai are the main people to take out adds and Skillchain on aspi
~Behemoth
zerg
~KB
useless
Roles on Cerberus:
Samurai is the main DD on Cerberus, and similar to that of fafnir.
Roles on Khimaira:
break wings, secondary DD on it
Role on Tiamat:
go in damage when on ground or be on add team
Roles in dynamis:
just another DD
Roles in Einharjer:
appears to be our main DD in dynamis, need to be able to speak up fast to have problems acknowledged.
Roles in Zerg:
before the fight: build TP
during the fight: spam ws
any questions or need further detaill let me know